Mozma Games

Privacy Policy

Effective 14 November 2026 · Applies to every game by Mozma Games

Mozma Games ("we", "us") makes games for mobile app stores and for web game sites. This policy covers all of our games and apps ("our games"), wherever you play them. Where a single game does something different, it is listed under Game-specific notes.

In short

1. Information we collect

None that identifies you by name. Game progress, settings and in-game items are stored locally on your device or in your browser's storage, and that save data stays on your device.

Games that use analytics send anonymous gameplay events to our analytics provider, as described in Analytics. We do not sell any data, and we do not combine it with information from other sources to identify you.

2. Advertising

Mobile apps (Google Play and other app stores)

Our mobile apps show ads served by Google AdMob, a service of Google LLC. To serve, measure and limit ads, and to prevent fraud, AdMob may collect and process:

Google processes this information under its own policies: see how Google uses information from sites or apps that use its services and the Google Privacy Policy.

Web versions on game websites

When you play one of our games on a game website (for example CrazyGames, Poki, Y8, GameDistribution, GamePix or GameMonetize), that website serves the game and any ads around or inside it, and may use cookies or similar technologies under its own privacy policy. Please read the privacy policy of the website you are playing on.

3. Analytics

Some of our games (listed under Game-specific notes) use GameAnalytics (GameAnalytics ApS) to understand how the game is played: how far players progress, where they stop, and how the game performs. It may collect:

We see this information as totals and trends, not as a profile of you. GameAnalytics processes it under its own privacy policy.

Some of our games (listed under Game-specific notes) are made with Unity and use Unity's in-app purchasing and analytics services (Unity Technologies). When you view or make a purchase, Unity's purchasing software reports that step and the item involved to Unity, together with device and app information (such as model, operating system and app version) and identifiers (such as an identifier Unity creates for the installation and, where available, your device's advertising ID). Unity uses this to run and improve its services, under its own privacy policy.

4. In-app purchases

Where a game sells optional items, purchases are processed by the app store (for example Google Play Billing). Your payment details stay with the store; the game only receives confirmation of what was bought so it can deliver it. In games made with Unity, Unity's purchasing software also reports purchase events to Unity (see Analytics).

5. Your choices

6. Children

Our games are not directed at children under 13, and we do not knowingly collect information from children. If you believe a child has provided personal information through one of our games, contact us and we will help remove it.

7. Security

Data sent by advertising and analytics partners' software (such as the Google Mobile Ads SDK, the GameAnalytics SDK and Unity's purchasing and analytics services) is encrypted in transit.

8. Changes to this policy

If this policy changes, we will update this page and its effective date. The latest version always applies to all of our games.

9. Game-specific notes

Hazard Pay

Android app: Google AdMob interstitial, rewarded (always optional and labelled "Watch ad") and app-open ads, with Google's consent form where required. Web versions: ads, if any, are provided by the game website. The game itself collects nothing.

Wobble Shot League

Android app: Google AdMob interstitial, rewarded (always optional and labelled "Watch ad"), app-open and banner (lobby only) ads, with Google's consent form where required and Settings → Privacy Options to change it. Optional in-app purchases (coins, skins, shapes, removing ads) are processed by Google Play Billing: payment details stay with Google, and the game only receives confirmation of what was bought so it can deliver it. Web versions: ads, if any, are provided by the game website. The game itself collects nothing.

Rise & Bake

Android app: Google AdMob rewarded ads (always optional and labelled "Watch ad"), interstitial ads at natural breaks (no more than one every few minutes) and app-open ads when you come back to the game, with Google's consent form where required and Pause → About & privacy → Ad privacy choices to change it. Optional in-app purchases (coins, a starter bundle, helpers, a flask of tea for Uncle Thomson, golden oven mitts, new looks for the bakers and the uncle, the golden prize wheel, removing ads) are processed by Google Play Billing: payment details stay with Google, and the game only receives confirmation of what was bought so it can deliver it. The golden prize wheel, once bought, gives a spin a day with a random prize (coins, a rush of customers, a new look or a helper for a while); the chance of each prize is printed on the wheel, where you can see it before buying. Uses GameAnalytics to see how players progress through the bakery (store levels, days played, things unlocked, guide steps reached, sessions, rewarded offers taken, ads shown and what each ad earned, and purchases made), and Unity's in-app purchasing and analytics services, which report purchase events with device information and identifiers to Unity. Web versions: ads, if any, are provided by the game website; no analytics. Progress and settings are saved on your device or in your browser.

Crash Courier

Android app (the update that replaced CarDash on Google Play): Google AdMob rewarded ads (always optional and labelled "Watch ad", to double a run's coins or for free coins in the shop), interstitial ads between runs only (at most one a minute, and none in a player's first runs) and app-open ads when you come back to the game, with Google's consent form where required and Menu → Privacy Options to change it. Optional in-app purchases (coins, premium vehicle skins, a welcome pack, removing ads) are processed by Google Play Billing: payment details stay with Google, and the game only receives confirmation of what was bought so it can deliver it. Uses GameAnalytics to see how players progress through the game (roads started, finished or crashed, towns reached, first-time steps, coins earned and spent, ads shown and purchases made), and Unity's in-app purchasing services, which report purchase events with device information and identifiers to Unity. Progress and settings are saved on your device; for players of the earlier CarDash, the coins CarDash saved on the device are carried into Crash Courier once.

Bistro Bash: Graveyard Chef

Android app: Google AdMob rewarded ads, always optional: each is marked with a red "AD" badge, and before it plays a panel says what you get, with "Watch ad" or a cross to say no. They give a bigger daily bonus, extra gold after a night, an extra chance or a Second Wind when a night is slipping away, a supply crate, gold or the rest of a price towards an unlock, Soul Sparks, a helper upgrade, a calmer customer or a refilled crate during a night, a potion, charm or tips boost found in the yard, and five-minute trials of weapons and outfits. Interstitial ads play between nights only: at most one every ten minutes, none during the tutorial, none in the first minutes of a session and none straight after a lost night; each is announced by a short countdown with the option to remove ads. App-open ads may show when you come back to the game. Google's consent form is shown where required, and Settings → Privacy Options changes it. Optional in-app purchases (a starter pack, Soul Spark packs, a decor bundle, chef outfits, weapons, the Elixir of Life, removing interstitial and app-open ads) are processed by Google Play Billing: payment details stay with Google, and the game only receives confirmation of what was bought so it can deliver it. Uses GameAnalytics to see how players progress through the game (nights started, finished or failed, stars earned, recipes learned and mastered, first-time tips seen, gold and Soul Sparks earned and spent, ads shown and purchases made). GameAnalytics starts only after the consent form has been answered, and where consent is required, only if you agreed to information being stored on and read from your device; changing that in Privacy Options stops or resumes it. The game also uses Unity's in-app purchasing services, which report purchase events with device information and identifiers to Unity. Progress and settings are saved on your device.

OVERLOAD: The Merge Engine

Android app: Google AdMob rewarded ads (always optional, each button marked with a red "AD" badge and "Watch ad", to continue a run once, double a run's shards or get bonus shards) and interstitial ads between runs only: never during play and never in the first two runs, at most one every four and a half minutes of play and every second run, never right after a rewarded ad, and each announced by an "Advertisement" notice. There are no app-open or banner ads. Google's consent form is shown where required, and Settings → Privacy Options changes it. Optional in-app purchases (removing interstitial ads, a starter bundle and Premium Core packs) are processed by Google Play Billing: payment details stay with Google, and the game only receives confirmation of what was bought so it can deliver it. The game also uses Unity's in-app purchasing services, which report purchase events with device information and identifiers to Unity. Uses GameAnalytics to see how players progress (runs started and ended, scores and highest cubes, abilities and upgrades chosen, Shards and Cores earned and spent, ads shown and what each ad earned, and purchases made with their price and Google Play's purchase receipt so they can be verified); it starts only after the consent form has been answered, and where consent is required, only if you agreed. The game uses your phone's vibration for feedback (Settings can turn it off). Progress, purchases and settings are saved on your device; Settings → Reset All Progress deletes them.

Earlier versions (before 1.0.4, under the game's previous name): AdMob banner, rewarded and app-open ads with Google's consent form, no interstitial ads, no in-app purchases and no analytics; progress was saved on your device.

10. This website

This website sets no cookies and runs no analytics. It loads its fonts from Google Fonts, and game trailers are embedded from YouTube in privacy-enhanced mode; like any website you visit, those services receive your IP address and browser details when they send their content. Links to app stores take you to that store, under its own privacy policy.

11. Contact

Mozma Games · taimoorshah279@gmail.com